When it was announced that Overwatch would have a sticker price (three, actually), rumors naturally started in the confusion. Some of the chatter was that Blizzard was going to charge a premium for the game and then force players to pay for extra heroes. Game Director Jeff Kaplan told PC Gamer “that just couldn’t be further from the truth.”
That puts that question to bed, right? Players will just have to pay for the sticker price and not worry about future transactions? Not according to designer Scott Mercer. In an interview with Kotaku, he says that the future of the game’s DLC hasn’t been decided yet.
So, we know the state of the game at launch, but we don’t actually know for sure what the future of the game’s development will be.
While it’s a little scary that the team isn’t thinking about monetization at this point, they do stand pretty solid on the gameplay. Focusing on a static number of heroes means that everything is going to be balanced for all players right out the door.
But in spite of the gameplay, online games need a solid infrastructure to survive. In a market that increasingly relies on microtransactions and DLC, we’ll just have to wait and see if the game is good enough to survive on sticker price alone.